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A PC club built pixel by pixel.

The PC club, pixel by pixel

PIXELHALL is a computer club for people who came to play. Forty-eight stations stand in the Main hall, sixteen quiet seats wait in the Upper row, and one wall of lit squares tells you exactly which of them is free before you climb the stairs.

48 stations · two floors · one wall
A long wooden desk lined with monitors glowing blue in a dim PIXELHALL hall
Main hall, looking down the row
A dark station by a window at night with a warm mug on the desk
Late seat by the window

The Halls

Two rooms, one wall

The club splits across two floors. Downstairs is loud and full; upstairs is where people go to think. You pick the room, we light the square, and the rest of the night is yours.

Rows of desks seen from behind in the Main hall of a computer club

Main hall

Forty-eight stations in tight, honest rows. This is the engine room of the club: 240Hz panels, wired peripherals, and enough space between chairs that a stretch does not knock into a neighbour. Squares A-01 through D-12 live here.

A low quiet row of computer towers under a long desk in a side room

Upper row

Sixteen quieter seats one floor up, for solo runs, long ranked sessions, and anyone who wants distance from the crowd. Voices stay low here by habit, not by rule. Squares U-01 through U-16, further from the door.

The Wall

A wall you can read

The mosaic by the entrance is the whole club at a glance. Every square is one station. A dark square is open; a lit square is taken for the current block. We counted them so you do not have to: 64 squares, 48 downstairs, 16 up.

Nothing about it is decorative fog. If the wall says the Main hall is half dark at nine on a Tuesday, half the hall is genuinely free, and you can claim any dark square by name. Showing occupancy honestly is the whole point — a club that hides how full it is wastes your walk over.

Rates

Paid by the pixel, not the promise

Time is the only thing we sell here. No tiers to unlock, no points to spend at the desk — just a square, a clock, and a fair price for the block you pick.

The hour

R$ 12/ hour

One square, one hour, any open seat. The plain unit of the club. Come in, warm up, leave when you like.

Evening block

R$ 32/ 6 PM–11 PM

Five evening hours at a flat price. The busiest window, so the wall is worth checking before you set out.

Night pass

R$ 45/ midnight–close

Midnight to close, one price, no per-hour counting. Limited squares. The quietest, longest way to play.

Weekend marathon

R$ 70/ 12 hours

A half-day square for Saturday or Sunday. Hold your seat through the long sessions without watching the meter.

Peripherals, drinks, and the Upper row are the same price everywhere — no seat costs more than another. Rates in Brazilian reais.

A crowded basement computer club, rows of screens glowing in the dark
48stations, Main hall
16quiet seats, Upper row
240Hzpanels throughout
2,073,600pixels per monitor — we counted

House Pixels

A few square rules

Short rules, one per square. They keep the hall pleasant without turning the club into a list of don'ts.

Food stays in the lounge

Eat and drink in the lounge corner, not over the keyboards. Crumbs in a switch outlive us all. Sealed bottles at the desk are fine.

Whisper in the Upper row

Downstairs can roar. Upstairs, voices stay low so the long-session crowd can hear themselves think. Take the call on the stairs.

Bring your own gear

Your keyboard, your mouse, your headset — plug them in, we swap ours out. Own peripherals are welcome at every square, no charge.

Leave the square as you found it

Push the chair in, bin the wrappers, log out clean. The next person's square should light up on a fresh desk, not your mess.

Build log

How the club got assembled

  1. The first wall

    We opened with twenty stations in one long room and a hand-painted grid by the door. Every booked seat got a magnet stuck on the board. Clumsy, but people trusted it — you could see the room without asking the desk. That board became the whole idea of the place.

  2. The second floor

    Demand for quiet outran the room, so we took the floor above and cut sixteen calmer seats into it. The Upper row was born the same week we replaced the magnets with a lit panel. Two rooms, one wall, and squares that finally lit themselves.

  3. The light upgrade

    Last summer we rebuilt the mosaic in real hardware: each square now tracks a live session and dims the second a seat frees up. Same honest board from day one, only now it keeps its own count — 2,073,600 pixels per monitor, and one square per person to sit under them.

Pixel FAQ

Before you book

Can I book one specific station, not just any free seat?

Yes. Every station has a coordinate, like B-07 or U-12. Tell us the square you want when you book and, if it is open, it is held for your slot. Regulars ask for the same seat every week and we keep it lit for them.

Is the booking wall real, or just a decoration?

It is real. Each square maps to one physical station. When a seat is reserved the square lights up; when the session ends it goes dark again. We show occupancy honestly so you never walk in expecting a free hall and find every seat taken.

How does the night pass work?

The night block runs from midnight to closing at one flat price, no per-hour counting. Bring a hoodie, claim a square on the Main hall, and settle in. Night seats are limited, so the wall fills early on weekends.

Is there an age requirement?

Daytime hours are open to everyone. After 10 PM the hall is 16+, and under-16 guests need an adult present. Bring ID for the night block; the front desk checks it once and remembers you after that.

Is there parking nearby?

There is paid street parking along the avenue and a public garage one block over that stays open late. Most guests arrive on foot or by transit since we sit on a main line, but late-night drivers are covered.

Book a station

Light up a square

Pick a hall and a block, leave a name, and your square joins the wall. We hold it for your slot; no deposit, no meter running until you sit down.